AI Insights · Timothy · March 2024
Top 5 Hypercasual Games on Android in Lithuania - Q1 2024
Discover the performance trends of the top 5 hypercasual games on Android in Lithuania during the first quarter of 2024, based on data from Sensor Tower.
The first quarter of 2024 has seen interesting trends in the performance of hypercasual games on the Android platform in Lithuania. Here’s a closer look at the top 5 games and their performance metrics.
Help Me: Tricky Story by ABI Game Studio started the quarter strong with weekly downloads of around 5.2K in early January, peaking at 7.5K by the week of January 22. However, downloads saw a significant drop, reaching just over 1K by the end of March. The game’s weekly active users also followed a similar trend, starting at 5K and peaking at 21.9K by the end of January before stabilizing around 14K towards the end of the quarter.
Block Blast! from Hungry Studio experienced fluctuating weekly downloads, starting at 4.8K in the first week of January, dropping mid-quarter, and then surging to 6.2K by mid-March. The game maintained a relatively steady number of weekly active users, beginning with 21.2K and ending the quarter with about 21K.
Build A Queen by Supersonic Studios LTD had a slow start with only 406 downloads in early January, but saw a significant increase, peaking at 7.6K in mid-February. Weekly active users mirrored this growth, starting at 3.3K and reaching 20.9K by late February, before stabilizing around 16.6K towards the end of March.
Wood Screw Puzzle from Zego Studio had a steady start with weekly downloads around 2.9K, peaking at 3.8K in late January. Downloads then saw a decline, ending the quarter at 830. Active users started at 3.3K, peaked at 7.5K in mid-March, and stabilized at around 7.1K by the end of the quarter. The game also generated some revenue, peaking at $68 in the last week of March.
Hypermarket 3D Simulator by Sunday.gg saw a notable increase in weekly downloads, starting at just 9 in the first week of January and peaking at 4.5K by mid-January. Downloads fluctuated throughout the quarter, ending at 2.3K. The game’s weekly active users also showed growth, starting at 285 and reaching 5.5K by late January, ending the quarter with about 3.2K.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.